Fantasy of the era
witches and Darkness
obscuring thought...
In the post-production phase of the film, I worked again on the realization of digital surfaces and finishing the scenes. Starting with painting the textures of fantasy characters through buildings and environments.
One of the challenging locations (and the last shot I worked on) was a castle scene with a moat, but which was actually without water. This shot was very bizarrely shot with two panning cameras, with the intention of composing a widescreen panorama. My job was to place CGI water here and use 3D projection to reconstruct the reflections of the environment (e.g. a knight crossing a bridge, walls, etc.).
I didn't participate in the post-production of the film anymore because I decided to leave UPP after 2 years of collaboration. Perhaps the genre of the film helped me to make this decision, as the horror concept of the demon character was not exactly my cup of tea. Working at UPP was otherwise a very interesting school for me, which allowed me to gain experience working on big Hollywood type film projects and I got to know a number of very skilled filmmakers.
It was then that I started working on another project and started in the field of stereoscopic 3D films.